|
Post by Raeliana(Acielon/Isameine) on Mar 20, 2023 4:17:08 GMT
General Information
Capital: Val Isameine
Other places of Importance: Val Malduhr, Val Lodir, Val Boldahr, Gol Darul and Gol Boldihr Lost places: Thum Daral Population: ca. 1.700.000 Dwarves, ca. 210.000 Humans
Friends: - Allies: -
Enemies: The Mountain King
Products:
Government: Vagh Naghturuhm is the Dwarven Realm of the Bronze Dwarves. It is ruled by a High King and a Conclave of Clerics. The High King leads the armies in war and battle, and speaks for all the Bronze Kin. The Conclave makes larger political decisions, in affairs both internal and external, administrating the realm. Local affairs are tended to by the Hold Lords of the three Large Holds and the Elders of the Cities and Villages. The Hold Lords and Elders choose the new High King upon his predecessors death.
|
|
|
Post by Raeliana(Acielon/Isameine) on Nov 1, 2023 7:48:06 GMT
Religion & History
The History and large parts of the faith the dwarves follow is written down in great books. For each era one is written, till that era is considered to have passed.
1st Era: The Formation of the World Once there was only void, rocks and the stars in the Material Plane, till a great being made out of the hardest rocks arose, the Great Lindworm. With it's gargantuan size, it darkened the void itself coming into conflict with beings that should only be spoken about in whispers, as they are only filled with hatrted and malice. Every little flicker of light they see strengthens them, but as they consume it, it disappears and so they starve for more and more. People call them the Elder Ones or the Cold Ones for no warmth comes from them. The dark beings confronted the Great Lindworm and a great battle ensued. They fought for centuries, but in the end a greatly injured Lindworm had devoured all those who opposed him. Yet his Victory was only brief for he soon died of his wounds his heart being riped out, with the ones he devoured still contained inside. His removed heart shone brightly, becoming what many call the sun. His fire had caused a rock to glow permanently and lightly, so it was only seen in the night. This rock became the moon. From his wounds blood ran in rivers, filling his rocky skin and when that blood mixed with splintered bones of his, the first beings of the material plane arose. The bones gave them structure and the fiery blood became the souls of those beings. Among those beings were the First Ones, who had legs, arms and a head, walking on two feet. They were among the smartest and most advantaged peoples in the new world that formed on the husk of the Great Lindworm. As the husk came to rest and oceans and landmasses had formed, the First Ones split in groups. There were those, the more numerous ones who would become the humans, who set out to explore the world and grew tall and lighter to more easily move over the land. The smaller group were the ones who became the dwarves, for they stayed at their birthplace and became short and sturdy as the stone, unmoveable as they defend their homes. The fight the Lindworm and the Elder Ones had, went not unnoticed and in the aftermath of their battle, beings from another dimension intruded, seeing the new life and wanting to exploit it for themselves. They demanded worship in exchange for small miracles and started calling themselves gods.
2nd Era: Age of the Ancestors The dwarves made many attempts at forming safe, proper settlements but failed again and again. This was till 16 dwarves came together to form the first dwarven dwelling, the First Hearth. These 16 dwarves each contributed their talents and work to the well-being of the settlement. Angrosch built the First Hearth, raised it's walls and dug for ore if he wasn't building. Ingastur caught sheep and goats, and made them farm animals, harvesting their wool, milk and flesh. Xoldarim went out to hunt for wild animals and to watch out for enemies threatening the First Hearth. Lorgolosch molt down the ores Angrosch brought to him and made strong tools for the others. Aradolosch made armour and weapons from the metals, for her husband Xoldarim to aid him in his duty. Curoban made many fair things from gold and gems, and gave joy to the other dwarves for the beauty of his works raised their spirits higher. Jormune weaved fine cloths from wool and made sturdy belts from leather, competing with her husband Curoban for who could craft the fairest things. Harbosch brewed the first ale and it gave strength to the dwarves. Furalm went out into the world and traded with other beings, bringing exotic goods and news home to the First Hearth whenever he returned. Naugrim wrote down the history of the settlement and any knowledge or stories they had gathered. Ordamon watched over the others and made the first rules, to resolve any conflicts the dwarves had with as little bloodshed as possible. Agrescha took care of the First Hearth itself and kept it always welcoming and warm to the other dwarves once they returned from their work. Her cousin Borgime watched over the storages and all their goods, to ensure they never suffered even during the coldest of winters. Xorda raised the children to be proper dwarves and tempered the other dwarves when their tempers got the best of them. Aboralm was crippled, but still took to aiding the others in whatever way he could, often helping at their home the First Hearth. But the 16th dwarf, Gurthar was selfish and rather than work lifed of the others hard work and even stole from them. This resulted in Ordamon exiling him one day, for the dwarves needed no nitwits and otherwise they would have had to kill him. The first 15 dwarves, became the Ancestors of all of dwarfkind even if they did not birth every dwarf after them, for many wandering dwarves flocked to the First Hearth and learned from them, some soon setting out and forming their own settlements. But every year on winter solstice, all dwarves would gather at the First Hearth to share their tales and new knowledge they acquired. Over the years, the Ancestors slowly passed away one after the other, but from time to time they appear to dwarves to offer them guidance in times of need. Otherwise they keep vigil over dwarfkind from the spirit world.
TBC
|
|
|
Post by Raeliana(Acielon/Isameine) on Nov 9, 2023 14:57:34 GMT
SocietyThe Bronze Dwarves are a traditional and communal people. Their large homes, are usually shared among generations of a family often around 10, sometimes even 20 or 30 heads. There are five important events in the life of a dwarf: First is Discovering, upon reaching his 25th year of life a dwarf becomes a beardling and has to prove their maturity by serving several years, either in military service or in the mines. This service is directly followed by the second event. Second is the Cleansing, where a beardling choses the path they want to follow in their life and proves they qualify for it. Those who do not chose a path or cannot prove themselves in any path despite being born healthy are cast-out as they are of no use to the community. Those who pass are considered adults now. Third is the Forging, which happens once an adult dwarf, proves themselves through a great deed, an odd event or through a certain behaviour. They are granted an Epiphet by the elders which is considered a great honour. Fourth is the Refining, which is when a dwarf become a greybeard, passing the age of 100 years. From then on, they may be chosen as Elders to lead their communities and participate in the yearly solstice gathering. Fifth is one of two events the Rusting, the peaceful death of a dwarf or the Breaking, the death in battle or through violence. The dead dwarf is prepared for his last journey, and sealed into a stone chamber in a mountain, so that he may return where all beings came from. Due to the small number of female dwarves, one dwarf women for five dwarves, there is competition between the males for marriage and to be married is considered a great deed in itself and a good event for the whole community. Dwarven women are treated with great respect for like the three Matriarchal Ancestors, they care for a dwarf homes hearth, take care of the storages and accounting, as well as they raise the dwarven children till they become beardlings. Children are raised by the whole community, for each child is considered a blessing. A dwarf choses to follow one of the 12 Paths, in his life to contribute to his community and all his kin. To not chose one of the 12 Paths is considered bad and means that you follow the path of the 16th dwarf. A pathless dwarf will rarely be trusted, nor will he ever find a permanent home among his kin. Path | Common trades | Ancestor | Path of Stone | Miner, Mason, Potter | Angrosch | Path of Life
| Farmer, Shepard, Fisherman | Ingastur | Path of the Shield | Guard, Hunter | Xoldarim | Path of the Tools | Smelter, Toolmaker | Lorgolosch | Path of the Arms | Armorer, Weaponsmith, Bowyer | Aradolosch | Path of the Gems | Goldsmith, Gem Cutter, Glasblower | Curoban
| Path of the Threads | Weaver, Leatherworker | Jormune | Path of the Brew | Brewer, Cook, Apothecary | Harbosch | Path of the Coins | Merchant | Furalm | Path of the Scrolls | Priest, Scholar | Naugrim | Path of the Law | Judge, Lawkeeper, Tax Collector | Ordamon | Path of the Hearth | Matron | Agrescha, Borgime, Xorda |
|
|