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Post by Fleischmann on Mar 11, 2021 23:41:49 GMT
Are You Safe From Us, the Map: As Recorded by the Hebithdräkhskapiz af Kreg The light green line represents the limits of what we can hit with artillery, the light blue line represents our maximum strategic bombing range without reducing payloads, the dark blue line represents the limits of where we can operate with our fleet for extended periods of time, and the red line represents the absolute limit of how far we could send a fleet on a strike mission; going there, fighting, and coming back. Our ships could go past the red line, but they would either need to have less weight on board, take on more fuel along the way, or not be able to return home. Distances from Centre:
Dark Green - 422 nm. (781,544 km.) Light Green - 782 nm. (1,448.264 km.) Light Blue - 1,335 nm. (2,472.42 km.) Dark Blue - 2,697 nm. (4,994.844 km.) Red - 4,045 nm. (7,491.34 km.) The following map shows our naval zones, with each one being the responsibility of a different fleet. Green represents our western colonial waters, blue represents our home seas, and purple represents our trade seas.
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Post by Fleischmann on Mar 11, 2021 23:42:31 GMT
The Playing Cards of the Raikh: As Recorded by the Hebithdräkhskapiz af Lisnojaning
The Cards: Playing cards have long been a part of the general cultural make-up of the Raikh, with early records of card games going back nearly three-thousand years. Some examples of painted and carved pieces of bark still survive from that time period, showing recognisable suits and figures on them. It is not surprising then, that there are many variants and types of cards from region to region, and country to country. The most common of these sundry cards would be Sälahriudailin, which in turn also come in many regional variants.While Sälahriudailin come in countless types, there are aspects which are universal. There are two main types, the first being suited to the came of Kom-Kom and favoured in the west and north. Containing twelve suits of four cards, amounting to a total of forty-eight in a pack; the suits each represent a different month of the year, with seasonal features being depicted on them; and in each suit, two cards depict objects, persons, or events, whilst the other two are always plain and act as a base for the rest of the suit, except for the suits representing Brunsingmenoths and Gamotjingmenoths, which have a mix of one to three and three to one respectively. The second main type of playing cards is much simpler and favoured more in the colonies and the rest of the Raikh, though it also tends to depict similar things for its suits. It contains six suits of thirteen cards, for a total of seventy-eight.The most common choices for depictions are legendary figures, animals, flags, and concepts (such as death, birth, immortality/reincarnation, apotheosis, and anthroposis). Finally, not every suit has the same mix of depictions as the others, with the four depictions not all being present in each suit. It should be noted, that the depictions are not universal, with celestial bodies, fish, and rulers also being quite commonly depicted.Practical Usage: Sälahriudailin are commonly used for fortune telling, in a similar fashion to the foreign playing cards referred to as 'tarot cards' (which gave rise to the more common form of foreign playing cards which has four suits), with each card having an associated allegory or story which helps the card reader answer questions asked of them and predict future fortunes. Due to the near universal popularity of this practice throughout the ages, the cards are a staple item of any household, with handmade family decks being especially prized heirlooms.
Kom-Kom:Another common usage for the cards would be in playing games, with the most common game played being Kom-Kom (literally meaning 'Come, come!'), which derives its name from the customary call used by street gamblers to attract players. The game's modern form tracks its origins to the reign of Hauhkuno Skausfads, though more archaic forms had been played for centuries prior. The true origins of the game are likely lost to the passage of time, but its enduring popularity has ensured that the game itself has not been forgotten and is still widely known to this day.The game uses the entire deck of cards and the goal of the game is to form a 'Rikhe' (combinations of matching cards, but not suits). Each time you do so, you get the option to end the round and collect points (calling 'Anasilan!') or continue playing (calling 'Kom-Kom!'), with each continuation doubling the value of points collected. Continuing to play means the player can collect more points, but their opponent can also stop them from winning the round by simply getting their own Rikhe. Each player start with eight cards and can only continue playing so long as they have cards to play. If they run out of cards and fail to form a Rikhe before the round ends and their opponent does so too, it is a draw and is not counted towards the game. If one player forms a Rikhe and ends the round, the points that the Rikhe represents are subtracted from the loser's points and given to the winner.Different Rikhen have different values in points, so there is an element of strategy in which cards are collected. The dealer gives both players eight cards (the dealer is also one of the players and goes first) and then puts eight cards between the players. To collect cards, one must play cards in one's hand and match them to cards in the middle. If two cards match, the player collects them. If a player has no matching cards, they simply add one to the middle. Once they add or collect a card, a new card is dealt into the middle by the dealer and if it matches a card already there, those cards go to the player that just went.The game is played in total of eight rounds (not counting continuations or draws) or until one player has been reduced to having no points (with both players traditionally starting with thirty points). Cards that are collected are placed face up in front of the player in the five Rikhen, whilst the cards the players hold are to be kept secret. Showing one's cards is often used as a taunt, as it means that the player in question is confident in their ability to form a Rikhe, even if their opponent knows what they have. It is generally frowned upon if done in a tournament setting. Lastly, when starting a match, it is common for both players to draw cards from the deck, with the player holding the earliest month being the dealer. In cases where both draw the same month, a new draw is done. If more than two players wish to play, it is customary to simply add a second deck to the game allowing for another two to take part.
For those curious, my playing cards are based off of Hanafuda (or Flower Cards in English) and the game described is effectively just Koi-Koi, a popular Japanese card game which I like. en.wikipedia.org/wiki/Koi-Koien.wikipedia.org/wiki/Hanafuda
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Post by Fleischmann on Mar 11, 2021 23:43:10 GMT
The Costs of Goods & Living in the Raikh af hize Dalin: As Recorded by the Hebithdräkhskapiz af this Blotmiz OutdatedAs of the last audit by the Hebithdräkhskapiz af this Blotmiz, the average family income in the Raikh is currently hovering at around ten Groschen (£6,26) a week or forty-three Groschen, two Pfennige, and two Klein-Pfennige (£27,22) a month. Eleven Groschen, one Pfennig, and one Klein-Pfennig (£18) of which goes towards food; two Groschen, two Pfennige, and two Klein-Pfennige (£4) of which goes towards household bills and maintenance, and the rest goes into discretionary spending. The cost of food is based off of an average of household purchases determined through mass surveys of both businesses and households.
This data breaks down to seven-hundred and seventy-one pounds and ten ounces (350 kg.) of potatoes costing three Groschen, three Pfennige, and one Klein-Pfennig (£5,80); six pounds and nine ounces of (29,75 kg.) onions costing two Groschen, three Pfennige, and two Klein-Pfennige (£4,25); fifteen pounds and seven ounces (7 kg.) of carrots costing five Klein-Pfennige (£0,41); and two pounds and three ounces (1 kg.) of lard costing one Groschen (£1,54). It should be noted, that many families consume eleven pounds (5 kg.) of meat costing four Pfennige (£1,30) a month in addition to the items listed above.
With all of this information in mind, it is useful to note that wages can vary quite widely, with sportsmen making on average an amount of seventeen Groschen (£14,73) a week. If a man is the only man in his family and serving in the military, he receives two Schillinge (p.200)(£34,65) a month base pay. If he is not, then his base pay is five Groschen and a Schilling (p.125)(£21,66) once he is free to leave. If the man is both the only man of his family and serves in spite of being free to leave, his base pay rises to five Groschen and three Schillinge (p.325)(£56,31).
With the fact that soldiers are not expected to pay for their own food, housing, or clothing whilst in the military, the lowest paid soldiers in the army make nearly three times as much money a month after expenses than the average family, with the average family making three Groschen, one Pfennig, and one Klein-Pfennig (£5,22) in comparison to the seventeen Groschen (£14,73) a soldier receives at a minimum.
The average family's monthly profits would be enough to afford a single box of imported tea, which retails for an average price of three Groschen and three Klein-Pfennige (£5) in most regions. Such an expense would reduce their monthly profits to two Klein-Pfennige (£0,22), whilst a soldier in comparison would be able to afford such a luxury with far greater ease.
Current Wages & Costs Living Wage: þ.12, s.5, gr.11, p.2, and kp.1 or £22.880 (After Taxes: þ.4, s.1, gr.18, p.4, and h.3 or £7.626,67) for 2.288 work hours.Median Wage: þ.16, s.2, gr.3, and kp.2 or £29.900 (After Taxes: þ.5, s.4, gr.14, p.1, and h.2 or £9.966,66) for 2.288 work hours.In general, the average cost of a good meal these days is about ten Pfennige (£15,40). Want some eggs, bacon, hash browns, and toast? Ten Pfennige. Want a hamburger, some chips, a pickle, and a milkshake? Ten Pfennige. Want a consomme with noodles? Ten Pfennige. A small steak with some sides? Ten Pfennige.
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Post by Fleischmann on Mar 11, 2021 23:43:47 GMT
Time Keeping in the Raikh af hize Dalin The Hours of the Day From the Spring Equinox to the Fall Equinox, the day has twelve hours and three watches, and starts at the sixth hour before midday and ends at the sixth hour from midday. From the Fall Equinox to the Spring Equinox, the day has ten hours and four watches, and starts at the fourth hour before midday and ends at the fifth hour from midday. The night is divided into three watches of equal length from the Spring Equinox to the Fall Equinox, with each lasting four hours. From the Fall Equinox to the Spring Equinox, the night is divided into four watches of equal length, with each lasting three and a half hours. This system was adopted in the year 6529 (A.D. 50) in order cut down on the hardships of the peasantry by reducing the amount of time they had to work in darkness during the winter months and ensuring that they did not have to spend all hours of daylight in the summer months working in the fields. Alongside this system of reckoning time, several laws were passed defining the workday for peasants, slaves, and others, which formed the basis for some of the earliest labour regulations in the Raikh. They were primarily focused on establishing common frames of reference for matters such as trade disputes and business hours, but had the added benefit of laying the ground work for future regulations to be passsed.
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Post by Fleischmann on Mar 17, 2021 8:14:45 GMT
The Rank Structure of the Hauhkunoleiksflutt: As Recorded by the Hebithdräkhskapiz af Kreg List of All Extant Ranks & Positions:Commissioned Officers:
Fluttbaurd - Admiralty Board Saiwsfrauja - Admiral of the Fleet Fluttfads/Fluttfaths - Admiral Halbfluttfads/Halbfluttfaths - Vice Admiral Raisjthsfluttfads/Raisjthsfluttfaths - Rear Admiral Fluttkatilfads/Fluttkatilfaths - Commodore/Captain of the Fleet Katilfads/Katilfaths - Captain/Ship-Master Fads/Faths - Master and Commander Stadhaldja - Lieutenant Niujistadhaldja - Acting Lieutenant Guthij - Chaplain/Priest Katilsman - Midshipman Marines:
Hebithman af hize Kregjen - Captain of the Marines Stadhaldja af hize Kregjen - Lieutenant of the Marines Niujistadja af hize Kregjen - Second Lieutenant Undarleidands - Sergeant Wardjan af hize Kregjen - Corporal of the Marines Kregja - Marine Airmen:
Fithrijhebithman - Group Captain Fithrijfads/Fithrijfaths - Wing Commander Fithrijwahtwja - Wing Observer Handusfads/Handusfaths - Senior Squadron Commander Handuswahtwja - Senior Squadron Observer Niujishandusfads/Niujishandusfaths - Junior Squadron Commander Niujishanduswahtwja - Junior Squadron Observer Flaugzfads/Flaugzfaths - Flight Commander Flaugzwahtwja - Flight Observer Flaugzstadhaldja - Flight Lieutenant Wahtwjastadhaldja - Observer Lieutenant Flaugzniujistadhaldja - Flight Sub-Lieutenant Wahtwjaniujistadhaldja - Observer Sub-Lieutenant Civilians:
Mahlja - Purser Hebithfodfon - Steward/Head Cook Fadskalks/Fathskalks - Captain's Clerk Teihanman - Teacher Fodfon - Cook Non-Commissioned Officers:Fadsaiwsman/Fathsaiwsman - Sailing Master Hailja - Surgeon/Ship's Doctor Katilskalks - Boatswain Fonarmja - Gunner Fruma Fadhandwaurkja - Chief Petty Officer Mechanic, 1st Grade Gamatja af this Fadsaiwsman/Fathsaiwsman - Sailing Master's Mate Gamatja af this Hailja - Surgeon's Mate Anthar Fadhandwaurkja - Chief Petty Officer Mechanic, 2nd Grade Wepnfads/Wepnfaths - Master-at-Arms Wepnja - Armourer Draaja Fadhandwaurkja - Chief Petty Officer Mechanic, 3rd Grade Heelmoskalks - Coxswain Gawiman af this Aschrum - Yeoman of the Powder Room Gamatja af this Fonarmja - Gunner's Mate Gamatja af this Wepnja - Armourer's Mate Wardjan - Corporal Gamatja af this Katilskalks - Boatswain's Mate Halbfadsaiwsman/Halbfathsaiwsman - Quartermaster Niujisfadhandwaurkja - Petty Officer Mechanic Gamatja af this Halbfadsaiwsman/Halbfathsaiwsman - Quartermaster's Mate Hebithsaiwsman - Watch Captain Hebithandwaurkja - Leading Mechanic Ratings/Enlisted:Halbfonarmja - Quarter Gunner Fonarmsmitha - Gunsmith Ursaiwsman - Able Seaman Urhandwaurkja - Mechanic, 1st Class Saiwsman - Ordinary Seaman Handwaurkja - Mechanic, 1st Class (acting) Niujisman - Landsman Niujishandwaurkja - Mechanic, 2nd Class Juggs - Child Chart Showing Relationship Between Ranks:
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Post by Fleischmann on Mar 23, 2021 12:29:27 GMT
The Organisation of the Raikh af hize Dalin: As Recorded by the Hebithdräkhskapiz af this BlotmizList of Extant Divisions & Major Offices:
Rank 1 - Hauhkunodomz (Empire) - Hauhkuno (High-King, Emperor), Hebithdräkh (Ministers) Rank 2 - Kunodomz (Kingdom) - Kuno (King), Hauhgagreftja (High-Reeve, appointed or elected) Rank 2 - Marka (March) - Markfrauja (Margrave, appointed or hereditary), Hauhgagreftja (High-Reeve, appointed or elected) Rank 2 - Gamotjingsraikh (Republic) - Gesatja (President/Chancellor, elected), Hauhgagreftja (High-Reeve, appointed or elected) Rank 3 - Skiron (Shire) - Urderman (Alderman, appointed or hereditary), Wirlz (Earl, hereditary), Skirongagreftja (Sheriff, appointed or elected) Rank 3 - Hald (Earldom, Military District) - Wirlz (Earl, hereditary), Thegan (Thegn, appointed or hereditary), Haldgagreftja (Sheriff, appointed or elected) Rank 3/4 - Baugs (City, Town) - Urderman (Alderman, appointed or hereditary), Hebithman (Mayor, elected), Thegan (appointed or hereditary), Baugsgagreftja (Town-Reeve, appointed or elected) Rank 4 - Hindred (Hundred) - Haldja (Holder, appointed or hereditary), Gagreftja (Reeve/Bailiff, appointed) Rank 5 - Duzenthing/Sibja (Tithings) - Hebithlin/Hebithman (Chief, elected) Rank 6 - Gardiggs (Hide) - Family Head
The Ordering of the Raikh:
The smallest administrative division in the Raikh has been since it earliest days the Gardiggs, with one being defined as the land required to support a family. The rule of the Gardiggs and ordering has fallen naturally to the family that resides in it, with them being allowed to manage their own affairs as they see fit. From there, a dozen or so Gardiggin are counted together as one Duzenthing or Sibja, depending on the local tradition, with the families electing one of their own to be their Hebithlin or Hebithman, a representative and leader in equal parts responsible for maintaining order amongst them and answering on behalf of them all to those above.
From there, twelve Duzenthingin are organised into a Hindred, with them being ruled over by a local noble or appointed official referred to as a Haldja, who is responsible for overseeing the Hindred's running, record keeping, and general administrative duties, as well as running any local government. Alongside the Haldja, a Gagreftja is appointed to help implement decrees, collect taxes, and organise law-enforcement. It is the Gagreftja duty to also assist any Lahwitä that require it and to uphold the decisions of them and the Lahgarden when presented with them.
Alternatively, should there be many families living in a concentrated manner and whose holdings are not what would be traditionally considered a Gardiggs, they are instead organised into Duzenthingin according to streets and into a Baugs from there. The Baugs vary greatly from place to place, but by and large their governments follow this structure: the Duzenthingin have one of their members elected to a Gamotjing as an Urderman by the members of said assembly, or they have a hereditary Urderman that passes from one man to the next as is custom there. Above this assembly, there can be an elected leader of the Baugs as a whole, called a Hebithman, who is empowered to act like a Kuno does over a Landsgamotjing, though the exact details vary.
That said, rather than there being a Hebithman, the Baugs might instead have a Thegan, who can be a noble with an inherited position or an appointed official. Whichever it may be, all Baugs have a Baugsgagreftja, who is responsible for implementing decrees, collecting taxes, organising law-enforcement, and calling men to arms, much like his counterpart in a Hindred or Skiron, depending on the size of the Baugs. There can in fact be multiple junior Baugsgagreftja if necessary, though what they are called is too varied to record here. It should also be noted that some Baugs are considered equal to a Skiron or Hald, whilst others are considered below them.
Next, above the Hindredin and lesser Bäugen, we find the Skirön and Haldin. In a Skiron, there are often either hereditary lords or appointed officials ruling over them, with elected officials being relatively rare. As a rule, any Wirlz is going to be hereditary in all cases, whilst an Urderman is the title given to those with an appointment, though some truly old Skirön use the title to refer to their hereditary lords as well. As is custom, there is also a Skirongagreftja that serves as all the lower Gagreftjen do, collecting taxes, implementing edicts, and so on. One key departure though, is that whilst the others are almost invariably appointed (not accounting for Bäugen), it is actually more common for the Skirongagreftja to be elected by the Haldjen to his position. It should also be noted, that he is also responsible for calling men to arms in times of war.
Meanwhile, in a Hald things are done ever so slightly different. Haldin, which invariably are of a more martial nature than their relative the Skiron, are either ruled by a hereditary Wirlz with a Thegan and Haldgagreftja assisting him, or they are instead ruled by the Thegan himself, who can be either hereditary or appointed, with a Haldgagreftja assisting him. In such a situation where there is both a Wirlz and a Thegan, the Thegan takes over the military aspects of the realm on behalf of the Wirlz, organising defences, training men, running patrols, and so on. The Haldgagreftja on the other hand, continues his work as he would otherwise, but acts usually as a subordinate to the Thegan.
Above the Skirön, Haldin, and greater Bäugen comes the Märka, Gamotjingsraikhen, and Kunodomzin. In a Marka, matters military are of the utmost importance. These are the border realms, considered the frontlines against invasions and raiders. They are customarily ruled by either an appointed military governor or a hereditary king referred to as a Markfrauja, whose duties are much the same as any other king's, but who are often required to maintain a much larger military force than would otherwise be expected and who are given softer taxes as a reward for their readiness. Assisting them is any number of councillors, ministers, and such, whose duties and authorities vary too greatly to be discussed here, but always there is a Hauhgagreftja. He shares all the duties of his lesser counterparts, but importantly it is his duty to liaise with the Lahgarden directly, to the extent of even consulting with the Richterin and Demen.
In a Gamotjingsraikh, things are done quite differently. They instead are much like a Baugs or Duzenthing on a larger scale, having a Landsgamotjing filled with representatives and nobles making many of the decisions, and electing a Gesatja to act as their executive officer. They too have a Hauhgagreftja, who acts much the same as the ones one would find in a Marka and Kunodomz. Meanwhile, in a Kunodomz, one will find that a hereditary lord, a Kuno rules, with the existence of a Landsgamotjing not being assured. Instead, he may have Hebithdräkhen who act on his behalf and are appointed by him. They too have a Hauhgagreftja, as one would expect.
Above all of these things is the Hauhkunodomz, the Raikh. Ruled by Hauhkuno, the Raikh contains many lesser realms, some being Märka, some being Kunodomzin, and some being Gamotjingsraikhen. Each of these lesser realms sends a representative to serve in the Raikhsgamotjing, which helps to run affairs and write laws on behalf of the Hauhkuno, but is ultimately subservient to the Hauhkuno and his Hebithdräkhen. All things are below the Hauhkuno in the Raikh, but the Hauhkuno's successor must be confirmed by the Raikhsgamotjing. Chart Showing Relationship Between Divisions:
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Post by Fleischmann on Apr 28, 2021 16:08:47 GMT
Overview of Hweituzdas (Ηιπποσια): Hweituzdas (also officially known as thata Gamotjingsraikh af Hweituzdas and by natives as Hipposia), is a small tricameral republic and constituent part of thata Raikh af hize Dalin located near the equator. Hweituzdas is a mixed mercantile-syndicalist tricameral republic, with its Landsgamotjing (literally 'meeting of the land') containing three distinct and separate houses, with membership in each house being dependent on different factors. The first of the three houses would naturally be the House of Lords, whose membership is made up entirely by the hereditary nobility of the Land. Those whose family can trace back their lineage to the original conquerers of the Land are elligible to stand for this house, they need only secure the assent of the head of the family. The seating in the House of Lords is made up entirely or stone benches, though the catering is second to none. Alcohol is commonly drunk in meetings. After the House of Lords comes the House of Commons, whose membership is entirely elected by the people. In order to win a seat in this house, one must only secure a plurality in their given constituency, with voting being open to everyone resident within said constituency. Its seating and upholstery is famously green leather and is considered rather comfortable, though the food is not the greatest. Alcohol is tolerated during meetings. Lastly, we come to the House of Guilds, whose members are all representatives of guilds, unions, and corporations with memberships or employee numbers of at least a thousand. Their benches are covered in white pillows and most of the membership brings their own food, resulting in no one being quite certain as to the quality of their catering. Alcohol is harshly discouraged. Official Languages: Alemannisch (18,01%), Heiligen (1,81%), Hundisch (18,18%), Dansk (1,5%), Tsakonika (60,5%) Official Religions: Hailags Triggwitha (Holy Truth), Druidicism Population: 5.572.860 (999.646 Goths, 101.192 Heiliger, 1.003.109 Alemannij, 96.053 Danij, 3.372.860 Hellenes)(5,5% annual growth) Major Minorities: Goths (17,94%), Heiliger (1,81%), Alemannij (18,01%), Danij (1,72%) Gross Domestic Product: £20.113.104.940 Etymology:The land is named Hweitzuzdas after its chalk cliffs that were spotted along its coast line. The individual elements of the name are 'Hweitz' and 'Uzdas' which mean 'White' and 'Place' respectively. The native population's name of Ηιπποσια (Hipposia) comes from the word 'hippos' meaning 'horse' and the suffix 'ia' used to make feminine nouns. Land Ownership, Property Rights, and More:Due to its unique formation and fears of its egalitarian nature being lost over time, all land either have to be utilised economically and gainfully, made open to the public as a park, or sold to anyone willing to offer a reasonable price for the land. Taxes are also extremely high on all landlords, making renting properties out a practical impossibility and which has forced many a would be feudal lord to put his properties on the open market, thus forcing down property prices and encouraging home ownership. It is also extremely illegal for anyone not resident in the Land to hold property there, with all such properties being subject to seizure and immediate auction should it be found out that one has decided to become resident elsewhere (not withstanding certain work exceptions). There is also a high sales tax on all land, with one third of the sales price being required to be paid to the government.
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Post by Fleischmann on Jun 11, 2021 21:10:47 GMT
The Act Regulating the Production, Distribution, and Consumption of Contents on Permanent and Impermanent Media of the Year 7605 during the Twenty-Sixth Year of Vauhoks In fealty to the Hauhkuno (our undying lord) and by the grace of the Hauhkunoleiks Swersgesat: I record all that which has been passed as true by the Raikhsgamotjing. I hereby sign the instrument of this new act of law, and with it compel millions to conformity. May Hauhkunoleiks Garaihtsinassus account in all balance. Sa Hauhkuno wardjan.
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Post by Fleischmann on Jun 23, 2021 4:50:22 GMT
An Overview of Disease in the Raikh: As Recorded by the Hebithdräkhskapiz af this Blotmiz
In many districts of the Raikh, there have been many a strange issue reported by the medical classes of the population and experts of long years. Some of these are as mundane as a running noze, an elevated fever, and dried eyes. Others reported are far more exotic, such as cases of mutation whereby some are born with four arms and legs and two sets of genitalia fused in such a way as to mirror their natural ones; such as those whose bodies one day violently reject those forms of food that are most wholesome and desirable, such as meat, in such a violent way that it might bring them close to death; and such as those who live in the mountains and bathe in the pools of some tained springs that make them more beast than men. In this document, we will be investigating the last of those more exotic cases. We will be looking into the Beastman's Curse or 'Werewolf' Syndrome that has been known to develop in remote parts of the Raikh and other lands, even in those who have no family histories of such and have only been in areas where they are common once in their life. Furthermore, we will discuss what can be done to try and control the condition and possibly medical advances that have shown promise in treating such a peculier and unsanitary condition of the person. It had been long believed by many that those affected by the Beastman's Curse had family histories consorting with the animals of the woods and mountains and that those that consorted with them would in turn gain their curse, thus resulting in such a strange blood legacy, but in more recent times it has been discovered that rather than it being a curse from the gods for such an abominable act, it is instead a disease like the Plague or the common cold. From rigorous scientific investigations into those that have contracted the disease despite having no contact with the beastmen and no family histories of it, it has discovered that the disease lurks in some of the still pools in the remotest places and mountains, specifically those with high contents of sulphur and other elements. It has not yet been determined what exact combination of elements in the water makes it so virulent, but it is believed that once one has bathed or been exposed to the waters, the disease that lurked in the waters and is inherent to them enters into sweat glands and hair follicles of the victim and begins the transformation of the man into a beast. It has been found, that afore the transformation has even taken place, the victim becomes a possible infection vector for those around him. The infectivity of those with the condition is far lesser to that of the impure waters, though we have not yet come to understand why. But as a result of the lingering infectivity, their cleaning habits are paramount when trying to avoid the further spread of the disease, with it being recommended that men bathe at least once a day and make sure to wear proper under layers, with women being recommended to bathe once a week and powder themselves daily to avoid the spread. Once the transformation has fully taken place, infectivity is known to decrease to the point of nonexistence in casual encounters, thus making those fully turned into a beast safer to be around than those still in the process of turning. Though it has been previously recommended for those that have turned to regularly shave and scrape their skin, it is now believed that this only serves to bring their infectivity to the same levels as during their initial turning. As such, it is instead recommended that those that have fully turned allow their hair to grow as it now naturally does and only trim it rather than shave. To add to this, it is recommend that those fully turned only bathe once a month or once every two months, as their hairs become more difficult to properly dry and more frequent bathing can result in strong musks of an unpleasant nature. As things stand, there is no cure for the disease, though some medicines such as Bald's Eye Salve have been shown to slow the progression of the disease. It has also been shown that powders containing lead and copper can help stop contracting the disease in the first place, with waters containing the disease dying when placed in brass, copper, and bronze vessels for long enough. One new theory surrounding the disease is that it is caused by small creatures of a totally new order, referred to as bacteria in the plural and bacterium in the singular, but this theory has yet to be proven. For the moment, the prevailing scientific consensus is that certain combinations of elements suspended in a solvent may activate and foster an innate bestiality in men and turn them into their more primal forms, abandoned long ago by our ancestors.
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Post by Fleischmann on Jul 1, 2021 17:54:36 GMT
Example Text for Travel Documents and Identification Papers: As Provided by the Hebithdräkhskapiz af this Blotmiz
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Post by Fleischmann on Jul 16, 2021 13:46:26 GMT
The Act Regulating the Lending of Money and Securing of Deposits by the Bankers and Freemen of the Year 75↊2 during the Third Year of Vauhoks In fealty to the Hauhkuno (our undying lord) and by the grace of the Hauhkunoleiks Swersgesat: I record all that which has been passed as true by the Raikhsgamotjing. I hereby sign the instrument of this new act of law, and with it compel millions to conformity. May Hauhkunoleiks Garaihtsinassus account in all balance. Sa Hauhkuno wardjan.
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Post by Fleischmann on Jul 26, 2021 11:55:51 GMT
Naming Conventions of the Raikh: As Recorded by the Hebithdräkhskapiz af Lisnojaning
As with many things, foreigners are often ignorant of the naming conventions of the Raikh and are prone to giving offence by inappropriately referring to someone by their full name or by a personal name. There are two primary conventions for names in the Raikh, the first being the Gothigs convention and the second being the Alemannigs convetion.
Gothigs names follow the pattern of the personal name, followed by the name of honour, followed by the family name, followed by the clan name, and then finally followed by the tribal name. Personal-Honour-Family-Clan-Tribe (P-H-F-C-T). Whilst not everyone has all these names, the order of names remains like so, though in cases where someone has no family or clan, it is common to refer to them by their place of origin.
If you were to meet someone for the first time, it would be extremely rude for you to refer to them by their personal name alone. In fact, it is almost never appropriate to use a person's personal name, unless they are extremely poor and lower class than you or you are especially close and in a private setting. Even with those of a lower class, it is considered polite to add on a title or a second name when referring to them. As such, when you first meet someone, it is common to simply refer to them by a courtesy title, such as 'Hairas' (+) for men and 'Daigijon' (+) for women, for those of a higher station than you or if you want to be especially polite this is a must, or by their vocation, such as 'Bauja' (+) for a builder. When you wish to be polite to someone and you know their profession, it is common to combine their courtesy title and their work title and refer to them by both, such as by saying 'Hairasbauja' (++).
Referring to someone by their title is generally the safest manner to do so, but if you need to avoid confusion, now you must use their names as well. To maintain the highest level of politeness, it is best to use the name that applies to them which is also the least personal, such as calling someone 'Hairasbauja sa Alemannij' (T+) or 'Hairasbauja af thos Felds' (C+). That said, if you are talking to someone that you are familiar with and close, it can also be acceptable to refer to them as 'Hairasbauja Aba' (P+) or by their personal name and one of their other names, 'Aba Triuhoroja' (P-H).
Due to the complexity of the matter, here is a non-exhaustive list of combinations that should help you to understand what is and is not appropriate:
It can not be stressed enough that referring to someone by their personal name alone in public is seen as an insult and should be avoided. In private, it is seen as a very familiar thing to do.
The Alemannigs convetion is by comparison, fairly straight forward. It follows a pattern of two personal names followed by a family name, but for those without family names it is fine to refer to them by their place of origin. Personal-Personal-Family (P-P-F). They too use titles when referring to people, but for them it is still considered rude to refer to someone by their personal name in public, even if you use their family name as well. Except for in private and when you are familiar with someone, it is only ever appropriate to publicly refer to someone by their titles and family name, using place of origin and age to distinguish further if necessary.
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Post by Fleischmann on Aug 3, 2021 1:52:38 GMT
The Rank and Organisational Structure of the Raikhsharjis: As Recorded by the Hebithdräkhskapiz af Kreg List of All Extant Ranks & Positions:Commissioned Officers:
Haarskalks - Marshall Harjisfaths - Captain General Hriggsfaths - Lieutenant General Flegfaths - Sergeant Major General Standanfaths - Brigadier General Fruma - Colonel Halbfruma - Lieutenant Colonel Urhebithman - Major Hebithman - Commandant/Captain Stadhaldja - Lieutenant Guthij - Chaplain/Priest Niujistadhaldja - Second Lieutenant Niujisleidands - Officer Cadet Urhailja - Head Doctor Civilians:
Mahlja - Purser Fathskalks - Aid-de-Camp Hebithfodfon - Quartermaster/Head Cook Skalks - Batman Teihanman - Teacher Fodfon - Cook Goedhoro - Prostitute Navy Airmen:
Fiþrijhebiðman - Group Captain Fiþrijfaðs - Wing Commander Fiþrijwahtwja - Wing Observer Handusfaðs - Senior Squadron Commander Handuswahtwja - Senior Squadron Observer Niujishandusfaðs - Junior Squadron Commander Niujishanduswahtwja - Junior Squadron Observer Flaugzfaðs - Flight Commander Flaugzwahtwja - Flight Observer Flaugzstadhaldja - Flight Lieutenant Wahtwjastadhaldja - Observer Lieutenant Flaugzniujistadhaldja - Flight Sub-Lieutenant Wahtwjaniujistadhaldja - Observer Sub-Lieutenant Non-Commissioned Officers:Fruma Fathandwaurkja - Chief Petty Officer Mechanic, 1st Grade Anthar Fathandwaurkja - Chief Petty Officer Mechanic, 2nd Grade Draaja Fathandwaurkja - Chief Petty Officer Mechanic, 3rd Grade Urundarleidands - Warrant Officer Niujisfathandwaurkja - Petty Officer Mechanic Undarleidands - Sergeant Major Hailja - Doctor Hebithandwaurkja - Leading Mechanic Niujisundarleidands - Sergeant Niujishailja - Junior Doctor/Chirurgeon Wardjan - Corporal Urhilpja - Nurse Hilpja - Medic Enlisted:Urhandwaurkja - Mechanic, 1st Class Handwaurkja - Mechanic, 1st Class (acting) Niujiswardjan - Lance Corporal Niujishandwaurkja - Mechanic, 2nd Class Kregja - Private/Soldier Niujisman - Recruit List of All Extant Unit Formations:Grotharjis - Theatre - 4+ army groups Gamainsharjis - Army Group - 2+ field armies Harjis - Field Army - 100.000–300.000 men Hriggs - Corps - 30.000–50.000 men Fleg - Division - 10.000–25.000 men Standan - Brigade - 6.000 men Kreggaistas - Regiment - 1.000-5.500 men Fiþrij - Group - 1.000 men Sibja - Battalion - 300-1.000 men Stafs - Company - 80–250 men Kregbandin - Platoon - 15-45 men Bandin - Section - 5-15 men Handus - Fireteam - 2-4 men Chart Showing Relationship Between Ranks and Formations:Click Here
All right, so notes! 1: The reason why Standin (Brigade) does not show up in the organisational chart is because it is an ad-hoc and temporary formation. They are formed in order to deal with a specific task and draw their units from various other formations temporarily, as such they are not slotted into the standard command structure. 2: 'Fauragawritugs' means 'Standard' or 'Regulation', 'Wardjan' means 'Guard', and 'Fermeigs' means 'Colonial' in this context, but also 'Rural' as well. 'Voltaum' in 'Voltaumstafen' means 'Support'. 'Biligrs' in 'Biligrsibjin' means 'Siege', but also includes artillery. 'Utridja' and 'Haarskregja' mean 'Outrider' and 'Dragoon' respectively. 3: 'Kregjen' and Dragthjen mean 'Soldiers' and 'Conscripts' respectively. I broke up the flow chart because I thought it did not look as good when it was one continuous line. 4: While I did not go into the exact composition of everything, here is what I do know. If I recall, each regular platoon at full strength is forty-five men, with one lieutenant (commander), four machine gunners (two machine guns), three sergeants, three corporals (section leaders), three lance corporals, and twenty-nine privates split between three sections. Each section is fifteen men. There are six sniper rifles split between the sections as well, with everyone else carrying carbines, bayonets, and pistols.
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Post by Fleischmann on Aug 22, 2021 15:07:38 GMT
The Act Establishing the Entitlements of Veterans of the Year 75↊2 during the Third Year of Vauhoks In fealty to the Hauhkuno (our undying lord) and by the grace of the Hauhkunoleiks Swersgesat: I record all that which has been passed as true by the Raikhsgamotjing. I hereby sign the instrument of this new act of law, and with it compel millions to conformity. May Hauhkunoleiks Garaihtsinassus account in all balance. Sa Hauhkuno wardjan.
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Post by Fleischmann on Sept 5, 2021 12:32:30 GMT
The Act Organising the Forces of the Raikh of the Year 7568 during the Twenty-Tenth Year of Gulf In fealty to the Hauhkuno (our undying lord) and by the grace of the Hauhkunoleiks Swersgesat: I record all that which has been passed as true by the Raikhsgamotjing. I hereby sign the instrument of this new act of law, and with it compel millions to conformity. May Hauhkunoleiks Garaihtsinassus account in all balance. Sa Hauhkuno wardjan.
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Post by Fleischmann on Sept 20, 2021 23:39:38 GMT
This is just a quick post to keep this information somewhere. This is how many regiments, guns, and such my army currently has: 181 out of 1.272 Regiments - 40 out of 318 Divisions - 1.000.000 out of 7.950.000 Men 6" Howitzer - Divinian Pattern - 5.000 (2.896 in usage, 2.104 in reserve) 18 pounder gun - Divinian Pattern - 400.000 (8.688 in usage, 391.312 in reserve) 6" Howitzer - Gothisch Pattern - 11.475 (1.665 in usage, 9.810 in reserve) 60-pounder/5" Howitzer - 12.000 18 pounder gun - Gothisch Pattern - 38.250 (5.550 in usage, 32.700 in reserve) F25/M19 Maggigsgafeht - 351.000 (15.741 in usage, 355.756 in reserve) F09/M1194 Gafeht - 1.500.000 (66.366 in usage, 1.433.634 in reserve) F10/M1196 Skurtgafeht - 6.000.000 (818.514 in usage, 5.181.486 in reserve) Rast & Gasser F7608/M1898 - 10.500.000 (995.490 in usage, 9.504.510 in reserve) F00/M90 Seaxe - 10.500.000 (840.636 in usage, 9.659.364 in reserve) F↋7/M86 Ridjasward - 1.312.500 (154.854 in usage, 1.157.646 in reserve) Kw-Sf 23-II Utf. I 'Gerti' - 5.373 Bomber-Transport - 1.920 (640 in usage, 1.280 in civilian usage) Bomber - 1.200 (800 in usage, 400 in reserve) Fighter - 2.880 (960 in usage, 1.920 in reserve) Fighter-Bomber - 2.880 (960 in usage, 1.920 in reserve) Heavy Fighter - 2.880 (960 in usage, 1.920 in reserve) Lansdown Mnowagna (Armoured) - 30.100 Henley Mnowagna (Scout) - 120.400 4,5-Ton Bairandwagna - 90.300 3-Ton Bairandwagna - 120.400 2-Ton Bairandwagna - 30.100 Pollja - 60.200 Mnofarad - 20.352 Shells - 36.475.000 Forty-eight eighteen-pounder guns and sixteen 6" guns per regiment, three sniper and two machine guns in each platoon, with seven S.M.G./Assault Rifles and thirty carbines for the rest, with everyone carrying revolvers. A hundred and fifty eighteen-pounder guns and forty-five 6” guns per division, separate from the regimental artillery. Divisional Air Group: Bomber/Transport Squadron: 16 Bomber-Transports (16 Pilots, 16 Co-Pilots/Flight Engineers, 16 Navigator/Bombardiers, 16 Radiomen/Gunners, 16 Gunners) Bomber Squadron: 20 Bombers (20 Pilots, 20 Navigator/Bombardiers, 20 Radiomen/Gunners, 60 Gunners) Fighter Squadron: 24 Fighters (24 Pilots) Fighter-Bomber Squadron: 24 Fighter-Bombers (24 Pilots) Heavy Fighter Squadron: 24 Heavy Fighters (24 Pilots, 24 Gunners) Airmen: 296 Ground Crew: 704 Per Company: 1 Armoured Car 4 Light Scout Cars 3 4,5-Ton Trucks 4 3-Ton Trucks 1 2-Ton Truck 2 Tractors Tank Company: 1 Light Scout Car 16 Motorbikes 22 Tanks Machine Gun & Rifle Cartridge - ,280 Special (,280x2,50) Carbine & Assault Rifle Cartridge - ,280 Regular (,280x1,71) Pistol & S.M.G. Catridge - ,295 Regular (,295x1,49) My standard rail gauge is 7'1" while my loading gauge is fourteen feet by eighteen feet. Old Equipment: 5" Howitzer - 20.352 13 pounder gun - 373.968 F9↊/M85 Maggigsgafeht - 125.928 F7585/M1867 Gafeht - 2.109.000 F↊2/M88 Gafeht - 125.928 F↊0/M86 Skurtgafeht - 10.368.072 The first office is always internal affairs, the second office is always logistics, and the third office is always external affairs. Platoons are semi-autonomous. If a platoon was ordered to a hold a position, the lieutenant in charge could disobey his orders if he felt it was untenable without much fear of repercussions. So long as he at least made people aware of the situation and did not retreat outright. Also, if an officer wants to act, he does not strictly need permission to do so, but he does need to let command know what he is doing. If command sends back a response in the negative, then he is not to take on that action he was planning and sit still. Otherwise, if no one responds, he can just go off and launch an offensive on his own. Officers are trained with a 'Lead from the front, do not let the men know you are shitting yourself.' attitude. They have been trained to not socialise with their subordinates, to lead by example, and to act semi-independently from the chain of command as seen fit. It is because of these reasons, that the platoon's lieutenant is the one in-charge of leading the assault section. This leads to high turnover rates at times.
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Post by Fleischmann on Sept 30, 2021 8:11:24 GMT
Overview of tho Westajlandin: Tho Westajlandin (also officially known as thata Raikh af hize Westajlandin), is a large collection of interdependent fiefdoms and city-states and a constituent part of thata Raikh af hize Dalin located to the west of the Raikh. The territory is administered as a whole by the Hauhkunoleiks Sunniggs en Thalaseddiggs Schul (the H.S.T.S.), which was granted control of the territory following its successful invasion and conquest of it in the name of the Hauhkuno. Its Board of Directors and Trust administer affairs from the main city of Fholkþabadbath, on the largest island of Briggsajland. The Board of Directors are mainly responsible for administrative duties and the running of economic interests, but can be overruled and have its membership replaced by the Trust at any moment should they see the need. The Trust is primarily made of those that originally funded the expedition and provided the material aid to the corporation when it was first forming, as well as those integral to its formation. Its membership is allowed to appoint their successors, though in the case of someone dying without an appointed replacement, it is to first fall to their next of kin, then to a candidate that can win the support of the remainder of the Trust. The main purpose of the territory is the exploitation of oil resources on the islands as well as providing major staging area and base for the Hauhkunoleiksflutt and its operations further west in the world. Official Languages: Hundisch, Peskqin Official Religions: Hailags Triggwitha (Holy Truth), Druidicism Population: 15.126.860 (15.101.860 Ajlanderen, 15.414 Goths, 6.090 Danij, 3.109 Alemannij, 1.102 Heiliger)(5,5% annual growth) Major Minorities: Goths (0.102%), Danij (0,04%), Alemannij (0,02%), Heiliger (0,008%) Gross Domestic Product: £320.969.954.090 Etymology:The land is named the Westajlandin after the fact that it is located to the west of the Raikh as a whole and is made up of islands.Important Islands & Major Cities:Briggsajland (6.309.721) - Fholkþabadbath (2.001.302) Niujis-Saiwsland (2.436.182) - Ahwabaugs (2.276.139), Guthaurp (134.266), and Gregor-Raskolnikowsland (25.776)
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Post by Fleischmann on Nov 16, 2021 9:50:43 GMT
The Act Establishing the Imperial Reserves of the Year 760↋ during the Thirtieth Year of Vauhoks In fealty to the Hauhkuno (our undying lord) and by the grace of the Hauhkunoleiks Swersgesat: I record all that which has been passed as true by the Raikhsgamotjing. I hereby sign the instrument of this new act of law, and with it compel millions to conformity. May Hauhkunoleiks Garaihtsinassus account in all balance. Sa Hauhkuno wardjan.
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Post by Fleischmann on Nov 27, 2021 18:44:34 GMT
Outdated Electors: Þata Raikh af Hize Dalin (1)(Blairhaim), Uttamar (2)(Pinij-bi-Morei), Wistragel (3)(Wovþal), Narvik (4)(Nordkin), Rukonen & Konn (5)(Bonnberg), Widumar (6)(Widugarda), þai Fraujinassusen (7)(Feltrek), Onabega (8)(Saudails), Meinitzmark (9)(Haarshlaugs), Oberberge (10)(Torhus), Steinhäuser (11)(Altberg), Estragel (12)(Stenburt), Sturmland (13)(Wodzstadt), Plattland (14)(Þurgau-bei-Überwald), Junkerberg (15)(Junkerberg), sa Gamainswaliða af Dobuland (16)(Saint Helena)
Ships Currently in Service:
- First Rate: So Mikils Bann (01-BKnS)(Flagship), So Staua af Gedweolä (02-BKnS), So Skadus af Eisenmuss (03-BKnS), So Andanding Fero (04-BKnS), So Frasakanths Sunus (05-BKnS)
- Second Rate:
- Third Rate: So Isarharbist (01-KSnS), So Morthal (02-KSnS), So Hlawbaugs (03-KSnS), So Wovthal (04-KSnS), So Haarshlaugs (05-KSnS)
- Fourth Rate: So Silan Wahtwa (01-KSlS), So Taikns af Vris (02-KSlS), So Bausugvol Qin (03-KSlS), So Frundsban (04-KSlS), So Fondrugkan Ukhs (05-KSlS), So Urak (06-KSlS), So Smalhaarigman (07-KSlS), So Grothaarigman (08-KSlS), So Vridom af Gathagks (09-KSlS), So Wunskazmakoja (0↊-KSlS), So Lausvris (0↋-KSlS), So Drugkan Skaf (10-KSlS), So Stultz af Wovthal (01-KStS), So Authskaunland (02-KStS), So Grotbairgsland (03-KStS), So Doms af Sheen (04-KStS), So Ferohamar (05-KStS), So Faihzman (06-KStS), So Diupith af Gedweola (07-KStS), So Frundsberg (08-KStS)
- Fifth Rate: So Gathäks af Framaurgins (01-KKtS), So Haarshlaugs' Räsen (02-KKtS), So Urhauhbaugs (03-KKtS), So Selblomlin (04-KKtS), So Bokleiks Magath (05-KKtS), So Selblod (06-KKtS), So Vriaiginin (07-KKtS), So Hailagsbeur (08-KKtS), So Ansteigsgawrit (09-KKtS), So Folaiths (0↊-KKtS), So Skirigkreg (0↋-KKtS), So Andiggs Gedweola (10-KKtS), So Leitilsflauhaz (11-KKtS), So Supleiksfrijonds (12-KKtS), So Blotugs Frauja (13-KKtS), So Willkom Blom (14-KKtS), Uk-012 (01-UkM), Uk-013 (02-UkM), Uk-014 (03-UkM), Uk-015 (04-UkM), Uk-016 (05-UkM)
- Sixth Rate:
First Rate (battle ships, aerocraft carriers), Second Rate (heavy cruisers, lightly armoured battleships, small aerocraft carriers), Third Rate (cruisers, nuclear submarines), Fourth Rate (light cruisers), Fifth Rate (destroyers, attack submarines), Sixth Rate (frigates)
Note: Each ship is given a specific registry which indicates its seniority, type, role, and propulsion. These registries are updated once a year if any ships have left or entered service.
Fleets:
- The Home Seas Fleet (01-BKnS, 02-BKnS, 02-KSnS, 02-KSlS, 08-KSlS, 09-KSlS, 0↊-KSlS, 04-KStS, 05-KStS, 01-KKtS, 02-KKtS, 03-KKtS, 04-KKtS, 05-KKtS, 06-KKtS, 07-KKtS, 08-KKtS, 0↋-KKtS, 12-KKtS, 13-KKtS, 14-KKtS)
- The Trade Seas Fleet (04-BKnS, 05-BKnS, 01-KSnS, 04-KSnS, 05-KSnS, 01-KSlS, 03-KSlS, 04-KSlS, 05-KSlS, 06-KSlS, 07-KSlS, 06-KStS, 07-KStS, 08-KStS, 09-KKtS, 0↊-KKtS, 10-KKtS, 11-KKtS)
- The Western Colonial Fleet (03-BKnS, 03-KSnS, 0↋-KSlS, 10-KSlS, 01-KStS, 02-KStS, 03-KStS)
The Freebooters (01-SJsK, 02-SJsK, 03-SJsK, 04-SJsK, 05-SJsK) N/A (01-UkM, 02-UkM, 03-UkM, 04-UkM, 05-UkM
Hull Codes:
Hull codes are used in conjunction with ratings to identify what type of ship a vessel is, its purpose, and propulsion system.
TK - Civilian Vessel FK - Fishing Boat SJ - Merchantman SK - Hospital LK - Frigate U - Submarine KK - Destroyer KS - Cruiser FD - Carrier BK - Battleship
k - Attack s - Armoured/Armed t - Missile l - Light f - Anti-Air n - No Modifier
M - Non-Nuclear Motor K - Sail B - Nuclear Propulsion S - Steam Propulsion [/div] Government Structure:The Hauhkuno has direct authority over the Raikhsgamotjing (Imperial Senate), the Landin (States), his Hebithdräkhen (Ministers), the Lahgarden (Courts), and the Imperial military as a whole. The Raikhsgamotjing has the authority to run the realm on behalf of the Hauhkuno, has the ability to pass laws that the Lahgarden must uphold, sets the budgets for both the Hauhkunoleiksflutt and the Raikhsharjis, and the ability to confirm the Hauhkuno's heir once presented by the Hauhkuno. The Hebithdräkhen are the Hauhkuno's ministers and each concerns himself with a specific aspect of governance, running his own ministry. As they are represent the Hauhkuno directly in their respective matters, they carry his weight over the Raikhsgamotjing, Lahgarden, and military.
The Raikhsharjis (Realm's Army) is under the direct command of the Hebithdräkh af Kreg and the Hauhkuno and receives funding from the Raikhsgamotjing. Due to the nature of Meinitzmark as a military district, they are given total government control over that state and appoint its ruler, the Markfrauja (March-Lord), to act as its head of state. Due to Meinitzmark being considered a state, the Raikhsharjis indirectly has influence over the Raikhsgamotjing as they are allowed to appoint their own members to the body to represent their interests. The Raikhsharjis may also absorb the Landsharjisin (State Armies) during times of war, if the Raikhsgamotjing declares it.
The Landin all maintain near perfect independence from each other in matters of economy, law, and governance, only having to obey the Raikhsgamotjing in matters of foreign policy, taxes, interstate disputes, trade, and the Ottoling Code. That said, the Landin and Raikhsgamotjing often times work together to pass laws and regulations that are adopted widely throughout the Raikh, and have generally maintained rather friendly relations with one another due to this cooperation. The Landin all maintain their own Landsgamotjing for their own governance (the name may vary), but also are allowed to appoint their own representatives to the Raikhsgamotjing who in turn make up that body's membership.
The Lahgarden act autonomously from one another but all follow the Ottoling Code, first and foremost. While their methods may vary, they are tasked universally with upholding the laws of the Raikh and the Landin, as well as ensuring that no laws, regulations, or acts passed violated the Ottoling Code. In such an event as something violating the Code, they have the authority to annul or reverse it. If a government were to ignore their authority and continue violating the law, the Lahgarden would have the authority and power to dissolve said government through force of arms on behalf of the Hauhkuno. It should be noted, that the Hauhkuno is by default part of this organisation and acts as the ultimate authority of appeal in cases where the law is uncertain.
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Post by Fleischmann on Dec 14, 2021 20:21:50 GMT
Information Regarding Road Laws Blue lights are used to indicate that a driver may proceed, amber lights are used to indicate on their own that one should proceed with caution, and red lights are used to indicate that proceeding is forbidden. Before the light goes blue, it should go both red and amber and then go to blue. When it is going to red, it should only go to yellow. During wartime, all vehicles are required to turn off their engines (except for those with the long start up times) when the traffic light is red. The following is a list of standard speed limits: Motorways: 70 mi/h Dual Carriageways: 60 mi/h Single Carriageways: 55 mi/h Broad Urban Streets: 30 mi/h Narrow Urban Streets: 20 mi/h Toll roads are a common thing, vehicles meant to seat more than two are required to have a first aid kit and fire extinguisher, all vehicles require spare bulbs and tow ropes, but triangles and seat belts are not mandatory. People drive on the left, no alcohol limits, and no minimum age for driving.
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